![]() ![]() The rabbit king Hickory has agreed to this takeover, providing that the wolves do not harm him. That way they can conserve their food supply. Not wanting to make the same mistakes as before, they plan to enslave the rabbit kingdom rather than randomly attacking any that they meet as they usually do. The wolves from a nearby island killed all of the rabbits who lived there, and have come to Turner's to find more food. ĭavid Rosen has announced that Overgrowth will be the sequel to Lugaru.Īfter his family and friends are murdered by rabbit raiders, Turner embarks on a quest of revenge, only to uncover a deeper plot that threatens the entire Lugaru island. The word "Lugaru" is commonly pronounced as loogaroo. The name Lugaru is a phonetic spelling of "loup-garou", which is French for werewolf. Tim Soret would later improve the games textures, and Wolfire currently sells this version as Lugaru HD. It tended to be well-reviewed and was fairly well-received among the shareware community, especially among Mac users. It uses a new and fairly intuitive combat system, basing attacks and counters on timing and context rather than different key combinations. It was one of the first independently-produced video games to employ ragdoll physics. Lugaru was made almost solely by David Rosen, including the game engine, models, animations and story. It features Turner, an anthropomorphic rabbit with curiously well-developed combat skills. It is a cross-platform, 3D action adventure game for Microsoft Windows, Mac OS X, Linux. Lugaru: The Rabbit's Foot is the first commercial video game created by Wolfire Games. ![]() Consult the Furry Book of Style for editing help. We should be around on and off for most of today, so please ask whatever questions you like!Įdit: Signing off for tonight, but should be back tomorrow morning to get to a few more questions.This article needs to be wikified (formatted according to the Furry Book of Style).įor specifics, check the edit history and talk page. Tapio Liukkonen - TapioL - recorded and designed sound effects for Overgrowth and game jams Mikko Tarmia - mtarmia - composed Overgrowth musicĪnton Riehl - antonriehl - composed game jam music, performed in Overgrowth music ![]() Jeff Rosen - parsap - originally web/marketing, now CEO of Humble Bundle (he is on a plane most of today so may or may not be able to answer questions) John Graham - spacemarine1 - originally PR/Bizdev, now COO of Humble Bundle After the success of the Humble Indie Bundle, Jeff and John also left to form a dedicated Humble Bundle company, so David and Aubrey are the only full-time Wolfire developers at the moment.ĭavid Rosen - wolfiredavid - programming + animationĪubrey Serr - wolfireaubrey - 2D and 3D art Phillip stayed for a year or so before going to MIT to pursue a PhD in cognitive science. We were one of the first studios to experiment with open development and alpha funding, and tried many different marketing ideas - the most successful of these was the Humble Bundle, which combined pay-what-you-want pricing with a "beat the average" incentive, tiered game bundles, and charity donations.įor a brief history of the company, David originally created Wolfire Games in 2003, and then combined forces with Jeff, Aubrey, Phillip and John in 2008 to create Overgrowth. We also made a few other game jam projects, like Desperate Gods (a physics-based multiplayer board game) and Low Light Combat (a fast-paced online FPS about light and shadow). Our most well-known games are Overgrowth, a 3D ninja rabbit action game ( video), and Receiver, an FPS game about gun mechanics and cult indoctrination tapes ( video). ![]()
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